![]() When Dark Castle tries to eject disk 1, it specifically tells drive 1 (the internal drive) to eject, regardless of which drive contains the disk. This is pretty common in the Apple II world, but not so common for Macintosh games. A few weeks ago I speculated that this may be caused by a Floppy Emu bug, but I was wrong.Īfter a bit of research, I found that the problem is just another example of Games That Only Work In Drive 1. Disk 1 doesn’t get ejected, and if disk 2 is inserted, it will be ignored. But when loading the 400K game disk with a Floppy Emu disk emulator, the disk swapping doesn’t work. ![]() At the intro screen shown above, the player is given a choice of doors, and some of the doors will ask the player to insert disk 2. ![]() This game originally shipped on two 400K floppy disks. Here’s a brief follow-up about the classic Macintosh game Dark Castle, which I mentioned a few weeks ago in connection with some possible disk emulation bugs.
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